Sam Smith

I am a programmer and audio problem solver currently located in San Francisco, CA. I have experience in digital signal processing, audio interaction prototyping, and operating system software engineering.



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AB763 Amp Simulation (2022)

An attempt to model the legendary Fender AB763 amplifier used in the Twin Reverb.

more info

Evaluating a Multi-purpose Ambisonic System (2021)

A lab report published in the AES Fall 2021 Conference precedings. We discuss the Implementation of an Ambisonic system in a multi-use space as well as evaluate its quality through a user-study.

full text

Losing Faith in Michigan (2022)

A self-produced album by my band, Birchwood Ave. Recorded and mixed by Sam Smith and Geoff Brown.

spotify | bandcamp

Sonic Surfer (2020)

Sonic Surfer is a multimedia game inspired by early iphone-games such as temple run and flappy bird. The game is controled through a pressure senstive pad that the player stands on. Sonic Surfer relies primarily on spatial audio information encoded for a pair of headphones. The user leans towards "good" sounds and avoids the "bad" ones.

more information | demo

SimpleDelay(2020)

A tape delay plug-in built in JUCE. Controls include delay time, wet level, feedback level, and soft clipping threshold with pre/post processing option. Implementation of a cirrcular buffer to manage delayed signal.

minute demo | source code

Feedback(2020)

Feedback is a multimodal instrument inspired by the electro-acoustic phenomenon, feedback.

more information | demo

Great Green Room(2019)

The self-produced debut album from my band, Reference Section. It was recorded by myself and Fisher Diede and mixed by Fisher Diede. Great Green Room was recorded at the Duderstadt Center Audio Studio.

spotify | youtube | apple music

I Am My Own(2019)

A self-recorded and produced folk EP by Mae Smith, my sister, and I. It was recorded at my family home in Traverse City Michigan in 2018.

spotify | youtube | apple music

Audio/Visual Resampler(2018)

Created a program to create new audio visual expereinces: ultimately showing a possibility of audio reactive visuals in a live performance setting without traditional video editting and animation processess.

more info

Tweet Sonifier(2018)

An interactive musical installation utilizing natural language processing models, audio analysis, and Twitter API. This project placed first at the Electrical Engineering Computer Science (EECS) Showcase, where over 300 projects are judged by a panel of experts in the field.

more info

Computer Science Core Projects(2018-2020)

A list of selected projects and learning goals from Core CS classes I have completed.

more info

HeartSynth(2017)

An interactive audio/visual installation with input from a variety of mediums. It was originally created as part of my application to The Universty of Michigan in 2017.

more info | demo